![]() ^ With the KV-1 sufficiently spruced-up to satisfy the clients (as you prep, paint, and fit components, a collection of progress bars edge towards “acceptable” green zones) I took on my first find-and-extract contract. By the time I'd purchased and fitted missing parts, and topped up various fluids in the engine bay, I'd probably lavished a good two hours on her. Once the rust removal was done, the pictured Soviet mole trembler required sandblasting and painting (primer and top coat) inside and out. ^ The demo, a hefty thing equipped with three tanks (KV-1, Sherman, and Tiger), will persuade you to undertake days of boilersuit-besmirching toil if you let it. Maturing too slowly for some, DeGenerals' novel work-in-progress has an eye-catching price tag ($16) and feature list (14 WW2 AFVs promised for the release version) but, more than two years after breaking cover, it's still at least five months away from completion. ^ Talking of WW2 armour, this is me happily scouring the iron oxide off a KV-1 in the soon-to-be-publicly-available Tank Mechanic Simulator demo. It's impossible to play it without picturing an ace WW2 armour game built around similar Jagged Alliance-style mechanics. The most complimentary thing I can say about Dead Hand is that it sows seeds like a Pottinger Aerosem 4002. ![]() A combination of bland environments, untidy collision detection, and repetitive combat against too-densely sprinkled adversaries meant I'd grown restless inside an hour. One Man Army Games' “turn-based tactical roguelike set in a fully destructible procedural environment” should have been right up my catacomb, but when push came to shove we didn't hit it off. ^ This is me not enjoying Dead Hand as much as I hoped I would. For every pic displayed below, seventy will, I'm ashamed to say, be slyly fly-tipped in worlds where sparrows are venerated and ladder-walking is an Olympic sport. Yes, some of them are put to good use illustrating articles about tank restoration and U-boat games (see on) but the vast majority end up littering parallel universes (one day a courageous computer scientist will come clean and explain how 'delete' actually works). I'm not overly proud of the tens of thousands of screenshots I generate each year. Long-distance lorry drivers = plastic bottles full of piss.
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