![]() You can get blown off course by a fan, or even confronted by a giant spider and its web. Remembering you are playing with toys, there is a chance that you will end up flying off the track at times, or succumbing to one of the obstacles. As you can adjust the vehicles in the air, you can execute a landing from a jump by ensuring you are leaning in the right direction as you hit the track. I felt it has much more in common with a pure arcadester like OutRun 2 or Burnout, with a focus on drifting and employing the boost to make up ground and surge ahead of your rivals. Although there are turbo boosts that can be triggered, which vary in their execution depending on which Hot Wheel you are controlling, there are no other crazy power ups and this doesn’t play like a kart racer at all, something I think many may have anticipated would be the case. Looking good is one thing, thankfully the race mechanics are superb too. My breath was taken away when I spotted that you can actually see fingerprints on the cars. You can clearly make out where metal meets plastic, and see them get chipped as they batter into each other during races. Just to double down, these look like toys – right down to the seams and edges or materials used to make them and the moulded Hot Wheels details on the undercarriage. The heft and power of the PS5 really makes the cars and tracks sing. You can even get your paws on K.I.T.T and play out your inner Knight Rider Hasselhoff race fantasy. I was lucky enough to grab the DeLorean from Back to The Future early doors, which absolutely delighted me. There are also several real-life licensed cars and those drawn from pop culture that can be unlocked, picked up in the in-game loot crates (which look like the actual boxes you purchase Hot Wheels track sets in), or purchased with in-game currency. The cars look incredible and there are several that will be instantly recognisable, like the Tanknator, Bump Around, Veloci-Racer and GT Scorcher. More so than any other game I can recall, the physics here make it feel like you are really taking control of a supercharged version of the cars you chucked around your bedroom, through the lofty Mega Garage, or the gravity defying loops your old man helped you snap together. They have presented them as toys, little cars driving around giant real-life environments, with a sense of scale and enormity that recalls the world inhabited by Woody and co in Toy Story. The genius thing the Milanese studio have done is to present the Hot Wheels cars not as altered approximations or larger vehicles stylised to resemble the toys. Hot Wheels Unleashed grabs you in an enveloping hug of nostalgia from the moment you first rev your engines on the iconic twisting orange track. In a nutshell, the answer is a resounding yes. Is that about to change with Hot Wheels Unleashed? Hot Wheels Unleashed: nostalgic hugs Toy cars and games had worked well before – take a bow, Micro Machines – but how about Mattel’s legendary die-cast miniatures? There previous form, Forza DLC aside, has been pretty dreadful. When I saw that MotoGP creators Milestone were planning a racer based upon the franchise, my interest was piqued. I get that the world has changed, but I do sometimes wish that my youngest had retained his fascination with toy cars and wrestling figures for a bit longer than he did, as it meant I got to buy them! One of the stalwarts of my childhood were the beautifully designed Hot Wheels vehicles line, and the banging orange and blue tracks.Ī quick run through a Smyths the other day confirmed that they are just as great as they always were, perhaps even better. Kids these days don’t seem to play with toys an awful lot, before progressing to more technologically minded pursuits.
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